# Map Editing Feature

You have already built a map and want to edit it. If you wish to remove a certain area, objects, or a specific place from the map, you can now easily do so with this feature.

Enterprise license is required to use this feature.

# Downloading Your Map

  • You can login to the Developer Portal and download the Sparse.ply file from the map you want to edit.
  • Here is the example of how that looks like.

# Example Sparse Map

  • Click on "map-name-sparse.ply" to download the map

To download Sparse map Click on "map-name-sparse.ply"
To download Sparse map Click on "map-name-sparse.ply"

  • This is how a sparse.ply map looks like in the Developer Portal map view mode
    Sparse Map looks like this in Developer Portal
    Sparse Map looks like this in Developer Portal

# Editing map

  • You can use any third party tool of your choice that can edit and export .ply file
  • In this example we used "MeshLab".
  • After editing the map always export it in .ply format

Here are the steps to export:

  • For MeshLab go to "File > Export Mesh As"

After editing the map go to "File > Export Mesh As"
After editing the map go to "File > Export Mesh As"

  • Select file type ".ply" Choose File name and File Location

Select (.ply) file type
Select (.ply) file type

# Upload edited map

After editing and exporting now you have to upload the map to the Developer Portal

  • Select the parent map from dashboard that you downloaded to edit.
  • Press the button “Upload Edited map”
  • Then choose the File to Upload

Dashboard
Dashboard

  • Choose a suitable name and and select the file to upload

Select Edited .ply file to Upload
Select Edited .ply file to Upload

  • And wait for the upload then map will be visible in your dashboard.

# Tutorial Video

Here is the tutorial video of the same process explained above. In this video you will see:

  • Downloading the map
  • Editing in MeshLab
  • Exporting .ply file
  • Uploading to dashboard
  • And at the end comparison of cleaned and raw maps

Map Editing tutorial for MeshLab and uploading to Immersal