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Compatibility
Immersal SDK powered applications can run on mobile phones, headsets and browsers. Development can be done using our dedicated SDKs or by utilizing the REST API.
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SDKs
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Unity SDK:
- All ARKit and ARCore-compatible devices through Unity's AR Foundation framework.
- Huawei's AR Engine-compatible devices using the HWAR SDK for Unity.
- Xreal light headset using Xreal's SDK for Unity.
- Magic Leap headset the Magic Leap XR Plugin and Unity Package.
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REST API
- Spatial mapping by submitting images to our Cloud Service
- On-server Visual Positioning
- (see https://github.com/HoloLabInc/HoloLab.Immersal for an example)
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Hardware
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Spatial Mapping
- ARKit-capable iOS device
- ARCore-capable Android device
- HWAR-capable device
- Leica BLK2GO (Enterprise license required)
- 360 cameras
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Visual Positioning
- ARKit-capable iOS device
- ARCore-capable Android device
- HWAR-capable device
- Xreal Light
- Magic Leap 2
- HoloLens 2
Most Android devices are locked to rendering 30 frames per second in AR applications. iOS devices allow for 60 fps apps for a snappier and more responsive feel.