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Compatibility
Immersal SDK powered applications can run on mobile phones, headsets and browsers. Development can be done using our dedicated SDKs or by utilizing the REST API.
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SDKs
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Unity SDK:
- All ARKit and ARCore-compatible devices through Unity's AR Foundation framework.
- Huawei's AR Engine-compatible devices(Android or Harmony OS) using the Huawei AR Engine SDK for Unity.
- Magic Leap headset the Magic Leap XR Plugin and Unity Package.
- Xreal Light headset using Xreal's SDK for Unity.
- Rokid Max Pro headset using Rokid SDK for Unity,
- PICO 4 Enterprise and 4 Ultra Enterprise usign PICO SDK for Unity.
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Web SDK:
- Immersal x 8thwall sample (VPS from Immersal x SLAM tracking from 8thwall)
- Immersal x ZappAR Mattercraft template (VPS from Immersal x ZappAR SLAM tracking from ZappAR)
- Immersal VPS for Web (Immersal VPS with simulated SLAM tracking, without WebSLAM)
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REST API
- Spatial mapping by submitting images to our Cloud Service
- On-server Visual Positioning
- (see https://github.com/HoloLabInc/HoloLab.Immersal for an example)
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Hardware
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Spatial Mapping
- ARKit-capable iOS device
- ARCore-capable Android device
- Huawei AR Engine-capable devices
- 360 cameras.
- 3rd-party 3D reconstruction apps, e.g. Polycam, 3D scanner app.
- Matterport Pro2/3
- Leica BLK2GO
- NavVis scanner
- Hexagon RealSLAM 10/20 scanner
- XGRID K1, L2 scanner
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Visual Positioning (Localization)
- ARKit-capable iOS device
- ARCore-capable Android device
- Huawei AR Engine-capable device
- HoloLens 2
- Magic Leap 2
- Xreal Light
- Rokid Max Pro
- PICO 4 Enterprise
- PICO 4 Ultra Enterprise
- Apple Vision Pro (coming soon)
- Meta Quest (coming soon)
Most Android devices are locked to rendering 30 frames per second in AR applications. iOS devices allow for 60 fps apps for a snappier and more responsive feel.